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I believe the makings of a superb sequel are buried deep within catalyst, but the original goal of the project was in the wrong place. take the core ideas of the original and rework them in new and interesting settings/characters/overall approach. The best sequels i.e Aliens (film), Bioshock Infinite etc. My issue with the game is that it managed to stray too far from the ideals of the original, and not enough from anything else. I also wasn't referring to the intrusive nature of the story, and I completely agree that it is just as unobtrusive in the second game as it is in the first, but rather with the developer's own goal to focus on story, a goal without the talent behind it to meet successfully.
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My problem with Glass isn't the city itself, which personally I adore (it's even my desktop wallpaper) but rather with the decision to name it being the easiest example of how the game strayed from the core values that underpinned the original. I'm sorry you felt this way, I aimed to try and differentiate as much as possible between areas with evidence and areas of speculation and aiming to highlight the distinction has become a new goal of mine. Remember that ME1 only got 80% scores mostly due to it being a new cool idea for a game but that it was unpolished and lacking in more features or longer campaign. I would venture to guess if ME2 played it close to the vest and it was basically the same kind of game as ME1 with new levels, people would have been just as disappointed especially if EA charged $60 for it again.
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It's mostly mainstream review publications and casual ME fans who actively disliked the game and gave it poor scores due to it not meeting their open world, side mission and combat expectations, while diehard fans are more forgiving because what was great about the original ME is still there, you just have to do more running across an open world to get to it (and this can be skipped in the menu after you beat it). Also let's not forget they removed guns specifically because diehard ME fans did not want them. The missions and level design, mechanics, music, visuals etc were all basically the same flavour as the original ME. The story to me was evidently not driving the development of the game because it was just as nonintrusive as the original story of ME. The game would have been just fine if they spent more money and time on developing side missions and populating the world. For one the mechanics are far more intuitive and less clunky and it's great how well developed they are. Lastly I dispute your assertion that Catalyst was a failure due to watering down and commercializing the product, or stuff like turning it from a generic city into Glass (which most fans here find to be gorgeous). Not to mention they have several indie franchises in their stable such as Unravel and Fe.
#Mirrors edge chapters full#
You don't need to quote full interviews but you should link them directly in the text instead of making people find exactly what you're referring to.Īlso, the suggestion that EA intentionally killed a promising money making franchise is laughable. Suggesting people to search out interviews and do their own work is unprofessional and is the kind of thing you find in casual discussions on chat or forums, not in an article. I'm sorry but much of this article is just full of speculation and subjective opinion rather than actual journalism or substantiated opinions with lots of evidence. On the other hand, Catalyst was something I expected, and the game didn’t sparkle as much as the first. I discovered Mirror’s Edge out of nowhere and it has had a lasting effect on my mind for it’s originality and how much it appealed to me. And that is the reason I don’t enjoy it as much. Mirror’s Edge was so unique, and I don’t find Catalyst unique, but more so an expansion.
#Mirrors edge chapters movie#
I’ve made countless Mirror’s Edge-esque prototypes in Unity, hoping to expand on them one day, I’ve written fanfics, new chapters, hell, even three screenplays for a hopeful movie trilogy based on all nine chapters of the first game. I discovered the game in 2011 and it has resonated with me since. I think this is a major reason why Mirror’s Edge drew me in. “Mirror’s Edge‘s hybrid FPS parkour gameplay wasn’t chosen because a particular developer really wanted to make a parkour game, or that there was even a strong market demand for one, but rather because such a feat had never been attempted before.”